AI Insights · Timothy · July 2025
Top 5 io Games on Android in Chile: Q2 2025 Performance
Discover the performance of the top 5 io games on Android in Chile during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the io games category on the Android platform in Chile saw varied performances among its top five applications. Here's a closer look at each game's performance metrics, based on data from Sensor Tower.
Snake Clash! from Supercent, Inc. experienced fluctuations in weekly revenue, peaking at approximately $228 in late April. Downloads saw a significant increase mid-quarter, reaching around 13.5K by mid-June. Weekly active users consistently hovered above 100K, with a peak of about 115.5K in late June.
Paper.io 2, published by VOODOO, showed steady growth in weekly revenue, culminating at $106 by the end of June. Downloads were robust throughout the quarter, peaking at around 12.9K in late June. Active users grew impressively from around 50K to over 140K mid-quarter, before settling at approximately 117K.
Snake.io - Fun Snake .io Games from Kooapps Games had a more modest revenue profile, with earnings generally under $100, except for a peak of $107 in late April. Downloads increased steadily from late May, reaching around 11.2K by late June. Active users showed a sharp increase towards the end of the quarter, climbing to approximately 64.4K.
Little Big Snake .io game by ShockwaveLLC had minimal revenue generation, with a slight peak of $117 mid-June. Downloads were negligible, while active user numbers remained low, fluctuating slightly around 200.
Lastly, Agar.io by Miniclip.com showed stable revenue around $30-$48 weekly. Downloads were modest, with a peak of about 962 in early June. Active users remained relatively stable, peaking at 4.3K in early June before gradually declining.
For more detailed insights and trends, visit Sensor Tower's platform to explore comprehensive analytics on these games and more.